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‘Solar Cyclist’ – Real-world gamification of charitable donations


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ADELAIDE, Australia, July 9, 2020 /PRNewswire/ — The Solar Cyclist App offers cyclists the opportunity to help those in need by simply doing what they love.” data-reactid=”14″ADELAIDE, Australia, July 9, 2020 /PRNewswire/ — The Solar Cyclist App offers cyclists the opportunity to help those in need by simply doing what they love.

Solar Cyclist is a freemium app that converts kilometres ridden into solar power for people in need. Simply by downloading the Solar Cyclist app and linking it to Strava, cyclists can support families without access to reliable power.

East Timor, Africa, and regional Australia.” data-reactid=”16″As cyclists ride, their distance covered is converted into watts of solar power. These watts are aggregated and a corresponding number of solar panels are installed on the roofs of homes and hospitals in disadvantaged regions including East Timor, Africa, and regional Australia.

Solar Cyclist is aiming to provide life-changing solar power to 1,000,000 people in need.

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p class=”canvas-atom canvas-text Mb(1.0em) Mb(0)–sm Mt(0.8em)–sm” type=”text” content=”After struggling to raise money to renovate a school in East Timor, Solar Cyclist CEO, Kurt Opray decided there must be a better way, “Apps such as Clash of Clans, Fortnight, and Candy Crush Saga have demonstrated that consumers will spend billions of dollars on virtual purchases. We started by asking the question, what if those virtual purchases had real world impact? What if just by playing a game you could change somebody’s life? Better still, what if we could tap into a pre-existing and highly engaged community of more than 40 million people and deliver this without requiring any behavioural change?”” data-reactid=”18″After struggling to raise money to renovate a school in East Timor, Solar Cyclist CEO, Kurt Opray decided there must be a better way, “Apps such as Clash of Clans, Fortnight, and Candy Crush Saga have demonstrated that consumers will spend billions of dollars on virtual purchases. We started by asking the question, what if those virtual purchases had real world impact? What if just by playing a game you could change somebody’s life? Better still, what if we could tap into a pre-existing and highly engaged community of more than 40 million people and deliver this without requiring any behavioural change?”

Cyclists are able to track their performance and monitor the output of their ‘solar system’ through the app. Even if cyclists stop riding, their solar systems will continue to generate power for the life…



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2020-07-09 13:18:00

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